Design System

Visual Design/Project Lead

Driving the vision of the design system for product development teams, providing one source for styles, UI components, brand resources and design guidelines.

Research, Build, Design, Implementation, Documentation and Communication


Established the Design System for SaaS enterprise financial management software platform


Sketch, Adobe Illustrator, Miro, Zero Height


Researched tools, created a 5-year roadmap, formed UX processes and guidelines, created brand style guides, coordinated all assets , card sorting, revised naming conventions coordinating with engineers and product designers, interaction design, animation design, provided ongoing documentation and project management, evolved libraries, conducted UI component audits, implemented layouts and styling, presented to stakeholders, formed a contribution model, advocated across teams, introduced the design system into onboarding process and into daily work flows.


• Organization
• Project management
• Collaboration
• Working within constraints
• User-centered thinking
• Communication

• Advocating for design decisions


• Organized source of truth for assets/patterns/documentation
• Provided need a way to communicate the product effectively
• Speed, less errors, less design debt
• Scaleable product
• Atomic design, building blocks for styles, elements, components
Design System


The Peak Design System is a way to collect and convey repeatable components, elements, and patterns that apply to Unlimited Financials while providing:

Developers with the standards for correct implementation
Product Architects and Product Managers with interaction design guidance and a reference of patterns
UX with documented design decisions
Product Development with access to frequently requested design assets such as PowerPoint templates, logos, and fonts

UX Design Principles

Make it intuitive.

Limit choices and create a clear path for the user.

Be friendly.

Build trust so the user is encouraged to explore and interact with the product.


Changes in our designs, research, and processes lead to growth and differentiation.

Put user needs first.

We examine the product, feature, or control to define how it is used and whether it enables the user to do so in a simple and effective manner.